Am 31.01.2008 erscheint SSBB in Japan.
Doch einer Meldung zufolge soll es eine Knappheit von SSBB-Einheiten geben. Mehr Einzelheiten:
Fans who couldn't wait until the recently-delayed March North America release date of Super Smash Bros. Brawl and opted to import instead might be getting another swift kick to the vital bits. Japanese game retail store Lepton is reporting that there is going to be a severe shortage of SSBB upon its release in Japan. Nintendo's initial shipment of only 300,000-400,000 units for what is sure to be a million-seller title is going to leave may fans high and dry - the store itself mentions that they're only getting 154 copies of the game in their initial shipment... out of 806 initially preordered units. Yikes! Ad we're sure they're not the only ones getting a mere fraction of their stock.
Canned Dogs has more details:
"Lepton has tried to buy the games at full price from other sources just so they can fill the preorders, but nobody as any stock. They have then managed to secure an additional 100 copies of the game at 7350 yen each, which is at a price that is even higher than the selling price of the game which is 6800 yen (they’ll be losing money with each sale).
They still do not have enough copies of the game to fill preorders."
Import retailer NCSX mentioned something similar in their Monday stock update:
"Last night, vendors in Japan warned us that there might be a shortage of [SSBB] so we're closing preorders today. If the information turns out to be erroneous, we'll accept new preorders again."
In any case, it looks like the shortage is indeed confirmed and is much more severe than we first thought. I wouldn't be surprised to see NCSX update soon to say they've also been short-shipped. Meanwhile, does anyone hanging around Akiba around the time of SSBB's release want to take pictures of hilariously inflated resale prices they see for it?
I'm... Ron... Burgundy? What the hell, Nintendo? We know this whole "you'll never see our hardware on shelves because they all sell like free crack at a Marion Barry charity event" thing has been working great for you over the past few years, but this is stepping over the line and into absurdity.
Discs are not hard to print. Even Sony doesn't have a problem printing a bajillion copies of their Blu-ray discs, and dammit, you shouldn't have shortages of a DVD-based game that isn't even launching worldwide. How many copies of Halo 3 did Microsoft ship for the opening week? 1.3 billion? Even craptastic games like Lair didn't have a problem shipping loads of copies. In fact, they found meeting ship date and getting copies in consumers' hands even more important than making a good game. That's how dedicated they were to meeting demand.
Let's hope that by the time this game drops in NA and PAL regions, Nintendo will put more than the GameCube designer and three schoogirls printing copies of SSBB on one G3 iMac to ensure the game launches with enough copies to meet demand.
Oy. I realize that Nintendo is a conservative company but stories like this hurt Rocketpig's logic receptors. I'm going to go take a nap in Oblivion now. My character hasn't slept in 42 days (but amazingly, he seems fine, even jubilant at times).
Wir haben gesehen, wie SMG sich in der ersten Woche verkauft hat; nicht mal 400 k Einheiten hatte es bewegen können, für einen Titel dieser Größenordnung ein Disaster. Doch die Verkäufe gingen ab Ende November nach oben und erreichten fast die Millionen-Marke.
Wird es bei SSBB ähnlich sein? Ein vergleichsweise schlechter Start, dafür unglaublich Standbeine?
Ich finde es merkwürdig, dass Nin es nicht schafft, genügend DVDs zu pressen. Sind die Produktionswerke für DVDs so ausgelastet, oder was ist der Grund? Als ein weltweit agierendes Unternehmen sollte man damit keine Probleme haben.
Nichtsdestotrotz, SSBB wird ein Fest und ich freue mich schon, gegen CW-User anzutreten